#ifndef __RENDER_H
#define __RENDER_H

#include <SDL.h>
#include <stdio.h>
#include "main.h"
#include <SDL_image.h>
#include <SDL_ttf.h>
#include "texture.h"

bool renderText(SDL_Renderer **render, SDL_Texture **texture, TTF_Font *font, SDL_Color *color, char *text, int x, int y);
bool renderImage(SDL_Renderer **render, Texture *tex, SDL_Rect *clip, int x, int y);
void renderClear(SDL_Renderer **render);
void renderClearEx(SDL_Renderer **render, SDL_Color *color);

#endif
